Description Link to heading

497. Random Point in Non-overlapping Rectangles (Medium)

You are given an array of non-overlapping axis-aligned rectangles rects where rects[i] = [aᵢ, bᵢ, xᵢ, yᵢ] indicates that (aᵢ, bᵢ) is the bottom-left corner point of the ith rectangle and (xᵢ, yᵢ) is the top-right corner point of the ith rectangle. Design an algorithm to pick a random integer point inside the space covered by one of the given rectangles. A point on the perimeter of a rectangle is included in the space covered by the rectangle.

Any integer point inside the space covered by one of the given rectangles should be equally likely to be returned.

Note that an integer point is a point that has integer coordinates.

Implement the Solution class:

  • Solution(int[][] rects) Initializes the object with the given rectangles rects.
  • int[] pick() Returns a random integer point [u, v] inside the space covered by one of the given rectangles.

Example 1:

Input
["Solution", "pick", "pick", "pick", "pick", "pick"]
[[[[-2, -2, 1, 1], [2, 2, 4, 6]]], [], [], [], [], []]
Output
[null, [1, -2], [1, -1], [-1, -2], [-2, -2], [0, 0]]

Explanation
Solution solution = new Solution([[-2, -2, 1, 1], [2, 2, 4, 6]]);
solution.pick(); // return [1, -2]
solution.pick(); // return [1, -1]
solution.pick(); // return [-1, -2]
solution.pick(); // return [-2, -2]
solution.pick(); // return [0, 0]

Constraints:

  • 1 <= rects.length <= 100
  • rects[i].length == 4
  • -10⁹ <= aᵢ < xᵢ <= 10⁹
  • -10⁹ <= bᵢ < yᵢ <= 10⁹
  • xᵢ - aᵢ <= 2000
  • yᵢ - bᵢ <= 2000
  • All the rectangles do not overlap.
  • At most 10⁴ calls will be made to pick.

Solution Link to heading

We can use a prefix sum array to record the number of points in the first kth rectangles, then we can use binary search to determine which rectangle the current pick_num should be in.

idx = BSearch(pick_num + 1) - 1, so we have pick_num >= prefix[idx]. So the index of the target rectangle is idx, the pick_num - prefix[idx]th point.(index is from $0$).

Code Link to heading

class Solution {
private:
    int total_num = 0;
    int pick_num = 0;
    vector<vector<int>> rectangles;
    vector<int> points_num;
    int BSearch(int target) {
        int left = 0, right = points_num.size();
        while (left < right) {
            int mid = left + (right - left) / 2;
            if (points_num[mid] < target) {
                left = mid + 1;
            } else {
                right = mid;
            }
        }
        return left;
    }
public:
    Solution(vector<vector<int>>& rects) {
        points_num.push_back(0);
        for (auto &vec : rects) {
            rectangles.push_back(vec);
            total_num += (vec[2] - vec[0] + 1) * (vec[3] - vec[1] + 1);
            points_num.push_back(total_num);
        }
    }
    vector<int> pick() {
        int choose = pick_num % total_num;
        int idx = BSearch(choose + 1) - 1; // the rectangle of index `idx`
        choose -= points_num[idx]; 
        int x_idx = choose % (rectangles[idx][2] - rectangles[idx][0] + 1); 
        int y_idx = choose / (rectangles[idx][2] - rectangles[idx][0] + 1);
        pick_num++;
        return {x_idx + rectangles[idx][0], y_idx + rectangles[idx][1]};
    }
};